Industrial Gaming 2011

2012 conference March 22, at Statoil Research Centre, Trondheim
We'll be back in 2012 with new and exiting program. Make a note of the event in your Calendar today
Main focus at Episode V: Simulation & Learning in complex environments.
 In the meanwhile, see what happened this year:
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"Episode IV", April 7, 2011
Statoil Research Centre, Trondheim

This time we want to focus upon how to make the observations in the real world "playable" in a game environment.
We would also like to see how industrial activity and the impact of the environment can be simulated and played "in game".
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The Industrial Gaming Conference
 - a virtual arena for real work
See also our facebook page. It will also provide news, and act as feedback channel for the conference.
Registration starts 09:30
Conference 10:00-16:00
82 Participants have signed up for the conference
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Who should attend the conference
  • People responsible for implementation of Integrated Operations
  • Personnel involved in Learning and Training
  • Game & workflow designers  
  • Man Machine Interaction Researchers
  • CAD designers and producers of Creative Visualisations
  • Simulation and Robotic Specialists
  • People involved in real-time data monitoring and environmental data integration
Production ship "in game"
Snapshot:Statoil
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What do we want to show
  • The benefits of transferring 3D models of industrial plants and environment into the game domain, and use it an operative virtual work arena
  • How to exploit the combined knowledge of running industrial plants with recent development in gaming technology
  • A broader view on how game related technology is used in existing products today, and how it can be further developed 
  • Through games- and audiovisual examples, the benefit of using Industrial Gaming concepts to take learning and collaboration one step further
Harvesting environmental data
Photo: Statoil
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Basic functionality in Industrial Gaming applications
  • Game engines supporting large scale models
  • Visually based simulation systems
  • Supporting collaboration and training
  • Use extensive if of 3D models' attribute information
  • Innovative User interfaces
  • Robotic prototyping arena 
  • Front end for invoking specialist applications
Ocean Vanguard
Photo: Statoil
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