What is Industrial Gaming
Introduction
Without context, "Industrial Gaming" give people very different associations, so here is first some words about how the Industrial Gaming initiative in StatoilHydro was born.
The timing was overwhelmingly ready for taking advantage of the technologies available from the gaming industry. Functionality offered by the PC based game applications represented possibilities to revolutionize the way industrial plants are run and maintained, especially in a lifecycle perspective..
Many of the operations in a modern plant are complex and require multidisciplinary skills. Also, to be sure the plant operations are executed safely, learning and training on specific work operations must be part of the work preparations. The training can take place in a virtual environment. Unwanted events, accidents, fires and leaks can be trained for, without damage on “real” persons or buildings.
Therefore, the combined knowledge and skills of industrial plants engineers and game developers was anticipated to have a great impact on finding new ways to design, run and maintain industrial plants, be it land based facilities, offshore platforms, or remote operated plants
The term “Industrial Gaming”
The term “Industrial Gaming” was intentionally constructed by Knut-Olav Fjell to indicate the symbiosis of industrial competence and gamer developer knowledge. It is necessary to “embed” industrial knowledge into the game domain. Gamers are used to design a game story, which in the industrial plant domain can be compared to designing a work flow. Also, to make the training realistic, game technology can be used to enhance the learning experience, measure an log progress and make learning more fun.
The “gaming” part of the term might be of considered to represent a risk element, or unserious approach to running a plant. The concepts in Industrial Gaming will show the contrary; that the incentive behind it is targeted, professional and aims at running our plants in a safe and economical manner.
Concept and implication
Industrial Gaming can be viewed as a specialised version of "Serious Gaming" for specific use into the industrial domain. For an application to be part of an Industrial Gaming concept, the following requirements must at least be met
- the data must originate from the "as built" approved CAD models
- the data conversion chain must be part of an automated replication system
- data model content must be preserved in such detail that all current maintenance operations can be illustrated and trained for in VR
Use of 3D plant model data for specific work task imply that more that the geometric CAD data to be part of the conversion process into the PC-based game arena. Plant equipment TAGs and mechanical object properties must also be part of the conversion. Then, it is possible to start exploring the possibilities of combining plant knowledge and game design expertise.
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That's why we meet in Trondheim, to tell each other how !
graphic
Industrial Gaming Logo
Design by Knut-Olav Fjell, StatoilHydro