Industrial Gaming

The 2012 event - an internal Statoil session
Due to internal priorities in Statoil, the planned public open event March 22 is cancelled. It will be followed up by an internal workshop later this year. On behalf of the community that has taken a keen interest in the topics of Industrial Gaming, we are sorry for postponing the event. We are determined to come back with an even better arrangement when priorities, workload and timing is better.
Planned focus for Episode V: Simulation & Learning in complex environments will be kept. In the meanwhile, see what has happened so far
 
 
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"Episode IV", April 7, 2011
Statoil Research Centre, Trondheim

This time we want to focus upon how to make the observations in the real world "playable" in a game environment.
We would also like to see how industrial activity and the impact of the environment can be simulated and played "in game".
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The Industrial Gaming Conference
 - a virtual arena for real work
See also our  facebook page. It will also provide news, and act as feedback channel for the conference.
Registration starts 09:30
Conference 10:00-16:00
82 Participants have signed up for the conference 
What is
Industrial Gaming?
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Who should attend the conference
  • People responsible for implementation of Integrated Operations
  • Personnel involved in Learning and Training
  • Game & workflow designers  
  • Man Machine Interaction Researchers
  • CAD designers and producers of Creative Visualisations
  • Simulation and Robotic Specialists
  • People involved in real-time data monitoring and environmental data integration
Game enthusiasts
Photo: Statoil
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What do we want to show
  • The benefits of transferring 3D models of industrial plants and environment into the game domain, and use it an operative virtual work arena
  • How to exploit the combined knowledge of running industrial plants with recent development in gaming technology
  • A broader view on how game related technology is used in existing products today, and how it can be further developed 
  • Through games- and audiovisual examples, the benefit of using Industrial Gaming concepts to take learning and collaboration one step further
Virtual plant
Photo: Statoil
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Basic functionality in Industrial Gaming applications
  • Game engines supporting large scale models
  • Visually based simulation systems
  • Supporting collaboration and training
  • Use extensive if of 3D models' attribute information
  • Innovative User interfaces
  • Robotic prototyping arena 
  • Front end for invoking specialist applications
Virtual plant under construction
Photo: Statoil
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