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The 2012 event - an internal Statoil session
Due to internal priorities in Statoil, the
planned public open event March 22 is cancelled. It will be
followed up by an internal workshop later this year. On behalf of
the community that has taken a keen interest in the topics of
Industrial Gaming, we are sorry for postponing the event. We are
determined to come back with an even better arrangement when
priorities, workload and timing is better.
Planned focus for Episode V: Simulation &
Learning in complex environments will be kept. In the meanwhile,
see what has happened so far
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"Episode IV", April 7,
2011 Statoil Research Centre, Trondheim
This time we want to focus upon how to make the
observations in the real world "playable" in a game
environment.
We would also like to see how industrial activity
and the impact of the environment can be simulated and played "in
game".
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The
Industrial Gaming Conference
- a virtual arena for real work
See also our
facebook page. It will also provide
news, and act as feedback channel for the conference.
Registration starts 09:30
Conference 10:00-16:00
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What
is
Industrial Gaming?
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Who should attend the conference
- People
responsible for implementation of Integrated Operations
-
Personnel involved in Learning and Training
- Game
& workflow designers
- Man
Machine Interaction Researchers
- CAD
designers and producers of Creative Visualisations
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Simulation and Robotic Specialists
- People
involved in real-time data monitoring and environmental data
integration
Game
enthusiasts
Photo: Statoill
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What do we want to show
- The
benefits of transferring 3D models of industrial plants and
environment into the game domain, and use it an operative virtual
work arena
- How to
exploit the combined knowledge of running industrial plants with
recent development in gaming technology
- A
broader view on how game related technology is used in existing
products today, and how it can be further developed
- Through
games- and audiovisual examples, the benefit of using Industrial
Gaming concepts to take learning and collaboration one step
further
Virtual plant
Photo: Statoil
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Basic functionality in Industrial Gaming applications
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- Game
engines supporting large scale models
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Visually based simulation systems
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Supporting collaboration and training
- Use
extensive if of 3D models' attribute information
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Innovative User interfaces
- Robotic
prototyping arena
- Front
end for invoking specialist applications
Virtual plant under construction
Photo: Statoil
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